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OUR COMMUNITY

The Miami University Augmented Reality Center, a cross-disciplinary creative community, works to advance augmented reality (AR) as a cultural practice. We value and recruit people of all identities, backgrounds, abilities, and disciplines.
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OUR WORK

We take a human-centered approach to computing—empowering artists, humanists, and designers, as well as technologists. We are passionate about creating AR applications that benefit ordinary people, collaborating with partners in industry and with cultural institutions.
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ON OUR MINDS

We believe that theory informs practice, and that the lessons learned from practice should feed back into scholarship. Our specialty is helping you design and construct meaningful AR applications.

Inside the ARC

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  • Our Work

    Atari Platform Studies and Studio
    This winter, Miami students will write an old-school game, all in assembly language. Check out the syllabus and other details of this course: CSE 270B, Atari Platform Studies and Studio  
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  • Our Work

    ShelvAR
    Libraries use call numbers to organize their books and enable patrons to locate them. To keep the books in order, library workers conduct a time-consuming and tedious task called “shelf-reading.” Workers look at the call numbers on the spines of each book in the library, one at a time, to make sure they are in the […]
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  • Our Work

    Global Game Jam 2013: Sonagram
    Bo Brinkman developed Sonogram during Global Game Jam 2013 . This game, based on  the first time he heard his daughter’s heartbeat, is for Atari 2600. Game code can be downloaded here: http://globalgamejam.org/2013/sonogram View a timelapse “making of” video, here: http://youtu.be/6ier2SyO0P4
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  • Our Work

    Participate
    Helen Armstrong’s new book, Participate: Designing with User-Generated Content, is now available (Princeton Architectural Press, 2011). The book’s companion website is participatorydesign.net.  This book, co-authored by MICA professor  Zvezdana Stojmirovic, looks at ways that designers are engaging users in the creation of their work. As non-designers busily create, designers too must get creative. Prime players in contemporary culture, […]
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  • Our Work

    Myopia
    Myopia: A Visualization Tool In Support of Close Reading: a collaborative project between Helen Armstrong, Creative Director of the Augmented Reality Center and Graduate Director of Experience Design, Dr. Laura Mandell, Director of the Initiative for Digital Humanities, Media, and Culture at Texas A&M University, Dr. Gerald Gannod, Professor of Computer Science and Engineering, Miami […]
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  • On Our Minds

    Research subjects needed – Warped reality
    We are looking for volunteers to participate in an experiment to test the comfort and usability of a head-worn warped reality device that allows the user to see around corners, using the Google Cardboard and Google Project Tango Tablet. Subjects will be asked to do a virtual egg hunt to help us judge whether or […]
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  • On Our Minds

    Human Factors in Augmented Reality (at Cincinnati Tech Night)
    My talk from the Cincinnati Tech Night sponsored by Cardinal Solutions, April 28 2016.
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  • On Our Minds

    Warped Reality with Project Tango
    Here is a preview of what Markus Ernst is doing for his thesis project.
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  • On Our Minds

    Research subjects needed – Augmented Reality User Interfaces
    We are looking for volunteers to participate in an experiment to test the usability of different user interfaces for head-worn augmented reality applications. For our study you would be asked to sort decks of cards, while wearing an Oculus Rift VR headset that provides you with assistance. This experiment will take approximately 30 min and […]
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  • On Our Minds

    One day with HoloLens
    The AR Center’s HoloLens arrived yesterday at noon, so I thought I’d write a few quick notes about my impressions so far. Headline: Everyone who tries it is impressed, and excited. I’ve had students, administrative assistants, colleagues, and our community relations person all try it out. Some like it more than others, but most people […]
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